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How do i detect the given player's chat color?

Asked by 8 years ago

I want to make a plugin for an admin that "makes" the given player chat the given message. on the screen it would look like this: *chat randomperson blahblahblah

RandomPerson: blahblahblah

I'm stuck on making the part where it auto-detects the player(randomperson)'s chat color. I dug into other admin scripts, but they all had annoying remote functions that made no sense. Here is my script so far:


return function(set) --function that the main script will run --Lets make an example command set.MakeCommand('hypnotizes a player into chatting a message. (parents dont worry it lasts only 2 seconds)',4,set.Prefix,{'hypnochat','HypnoChat'},{'<player>','<message>'},function(plr,args) wait() -- next line is the username game.StarterGui:SetCore("ChatMakeSystemMessage",{ Text = args[1] }) wait() -- next line is the text game.StarterGui:SetCore("ChatMakeSystemMessage",{ Text = args[2] Color = Color3.new(255,255,255) FontSize = Enum.FontSize.Size18 }) end) end -- end of t

and if you're wondering, the admin i'm using is Epix.

Thanks for reading! Troy

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