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my script doesn't work why?

Asked by
lyxture 27
8 years ago

Please make your question title relevant to your question content. It should be a one-sentence summary in question form.
Player = game.Players.LocalPlayer
Mouse = Player:GetMouse()

Mouse.KeyDown:connect(function(key) 
    if (key == "q") then 
        currentAnimTrack = Player.Character.Humanoid:LoadAnimation(319782924)
        currentAnimTrack:Play(319782924)
    end
end)

i wanted that if a player presses q that it would play a animation but it doesn't work some1 help me plz thank you

3 answers

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Answered by
awfulszn 394 Moderation Voter
8 years ago

Consider changing currentAnimTrack to local

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Player = game.Players.LocalPlayer Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(key) if (key == "q") then local currentAnimTrack = Player.Character.Humanoid:LoadAnimation(319782924) currentAnimTrack:Play() end end) it doesn't work like this lyxture 27 — 8y
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i stil dont get it but i will try lyxture 27 — 8y
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ty lyxture 27 — 8y
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really?!? thats so nice of you thanks!!! lyxture 27 — 8y
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i know how to make a jump animation but the thing is i wanted something else i wanted that if player presses Q it plays 319782924 its my selfcreated animation it is not a jumping animation or a running one its a action lyxture 27 — 8y
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just get in a certain stand lyxture 27 — 8y
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ty lyxture 27 — 8y
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Answered by 8 years ago

This looks like my code I previously posted here: https://scriptinghelpers.org/questions/24331/how-do-u-create-moves

I ripped this from the ROBLOX animation script so it might need local in-front of "currentAnimTrack."

Player = game.Players.LocalPlayer
Mouse = Player:GetMouse()

Mouse.KeyDown:connect(function(key) 
    if (key == "q") then 
        local currentAnimTrack = Player.Character.Humanoid:LoadAnimation(319782924)
        currentAnimTrack:Play(319782924)
    end
end)

mosski123 is wrong, local variables are meant to gone in the middle of the script. You put variables without local use on top.

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Answered by
Ryukiyo 65
8 years ago

In Lines 6 and 7, you try passing off a number value (assuming its the animation ID) within the parameters of the function(s). Problem with that is the script isn't going to know what to do with those values, they are just there. There are a number of workarounds for this problem, but here's what I would do in this scenario:

Place the LocalScript inside of StarterPack , and insert an Animation object directly inside of that script. It should look something like this now:

Click here to view image.

Click on the Animation object and inside the AnimationId property, let's enter in the asset URL in order for the script to be able to locate it: rbxassetid://319782924

View the GIF here if you have any troubles.

Sweet, now that we got the animation set up, let's head into the actual scripting. I find it better to use UserInputService instead of KeyDown events (especially across multiple platforms), but it works either way in this case.

local deb = false -- setting up our debounce

local key_input = game:GetService("UserInputService")

local player = game.Players.LocalPlayer
local mouse = player:GetMouse()

repeat wait() until player.Character

local char = player.Character -- set a variable to our character
local anim = script:WaitForChild("Animation")

--[[ What we've done so far is set up our variables we are going to need. Now we are going to code the actual function, in which the *Q* key is pressed and the animation plays. ]]

key_input.InputBegan:connect(function(key) -- function fires when a key is pressed
    if (key.KeyCode == Enum.KeyCode.Q) and not deb then

        deb = true 

        local animtrack = char.Humanoid:LoadAnimation(anim) -- load the animation
        animtrack:Play() -- play the animation

        print("Playing animation...") -- for debugging purposes
    end
    wait(1)
    deb = false -- wait 1 second before the animation can be played again
end)

We should now have a working animation script that runs whenever the Q key is pressed! Here is a preview of how the script should work (NOTE: I'm using one of my own animations for this test):

Preview GIF.

Questions / comments? Feel free to message me and I'll answer them as soon as possible. If you are satisfied with the answer I provided, please upvote me. Thanks!

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it isn't working i did exactly as you said i think the problem lies here you wrote in youre script -set a variable to our character. wich variable do i need to put in. could you write me the full code im very sorry to ask lyxture 27 — 8y
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Everything in the script should be running fine. Did you copy the script source and follow the set of instructions properly? Ryukiyo 65 — 8y
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yes i did lyxture 27 — 8y

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