if key=='f' and almost then almost=false going=false starting=false table.foreach(script.Parent:GetChildren(), function(i,v) if v.ClassName~='LocalScript' and v.ClassName~='Weld' then v.Transparency=1 end end) loadsuck:Play() wait(.4) local sphere=Instance.new('Part',game.Workspace) sphere.Size=Vector3.new(2,2,2) sphere.Transparency=.5 sphere.BrickColor=BrickColor.new('Really black') sphere.Shape='Ball' sphere.Anchored=true sphere.CanCollide=false sphere.Position=Vector3.new(character.Torso.Position.X,character.Torso.Position.Y,character.Torso.Position.Z) cantakedamage=true table.foreach(game.Players:GetChildren(), function(i,v) local distance=(v.Character.Torso.Position-sphere.Position).magnitude if distance<=20 and cantakedamage and not taken then taken=true if v.Name~=character.Name then body=Instance.new('BodyPosition',v.Character.Torso) body.MaxForce=Vector3.new(100000,100000,100000) body.Position=sphere.Position if v.Character.Humanoid.Health<=0 and body~=nil then body:remove() cantakedamage=false taken=false xp.Value=xp.Value+1 end end end end) wait(10) done=true sphere:remove() body:remove() cantakedamage=false taken=false table.foreach(script.Parent:GetChildren(), function(i,v) if v.ClassName~='LocalScript' and v.ClassName~='Weld' then v.Transparency=0 end end) end
When i remove the if v.Name~=character.Name then it works where as if i keep it, it doesnt work. I have tried this will other people so...