I made a tool that transforms your character into the player's character that you clicked. It uses a raycast beam to do this. But I want to know how I would perform the character change without killing the player who changes. Here is the script;
local tool = script.Parent local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) mouse.Button1Down:connect(function() local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Crimson") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 1 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Handle.CFrame.p - position).magnitude beam.Size = Vector3.new(0.2, 0.2, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then local c = game.Players:GetPlayerFromCharacter(humanoid.Parent) game.Players.LocalPlayer.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=".. c.UserId game.Players.LocalPlayer.Character:BreakJoints() end end end) end)
Please help!