enabled = false LeftShoulder = me.Character.Torso["Left Shoulder"] Run = game:GetService("RunService") for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0, 0) Run.Stepped:wait(0.005) end game:GetService("Chat"):Chat(me.Character.Head, "Flash Bomb!") x = Instance.new("Part") x.BrickColor = BrickColor.new("New Yeller") x.Size = Vector3.new(75,9,5) x.TopSurface = "Smooth" x.BottomSurface = "Smooth" x.Shape = "Block" x.Name = me.Name x.CanCollide = false x.Transparency = 0.4 fd = script.Firedamage:clone() fd.Parent = x ad = script.Mesh:clone() ad.Parent = x y = Instance.new("BodyVelocity") y.maxForce = Vector3.new(math.huge, math.huge, math.huge) y.velocity = me.Character.Torso.CFrame.lookVector*300 x.Parent = Workspace y.Parent = x -- this is sparkles coloring to change the color you have to know your colors(Red, Green, Blue) x.CFrame = me.Character.Torso.CFrame*CFrame.new(0, 2, -15) fd.Disabled = false x2 = x:clone() x2.BrickColor = BrickColor.new("Really black") x2.Size = x.Size * Vector3.new(1.15,1.15,1.15) x2.CanCollide = false x2.Position = x.Position x2.Parent = Workspace z2 = x2["Mesh"] x2["Firedamage"]:remove() fd2 = script.Firedamage2:clone() fd2.Parent = x2 fd2.Disabled = false x2.Transparency = x.Transparency * 3 w1 = Instance.new("Weld", x) w1.Part0 = x2 w1.Part1 = x --This below is how you make it shoot multiple bolts. change x, 1 to any number you want. game.Debris:AddItem(x, 1) wait(0.25) for i = 1, 12 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0) LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16) Run.Stepped:wait(0.01) end --Heres how long you want it to be before you use it again change wait(2) to anything u want wait(1) --Here is how i made it able to work again after the time has run out "enabled = true" enabled = true end enabled = true function onS(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end bin.Selected:connect(onS)
Well it worked once, after that it won't work again.