It's been a several years since I've last done anything to this script and now playing through online it is not working. That being said, it works in Studio play, so I'm not sure what's up. If there's anything you guys could do, that'd be amazing. Here's the script:
(I'll be honest, the only thing I did was changed the distance)
player = game.Players.LocalPlayer mouse = player:GetMouse()
deb = true mode = true bombs = {}
wait(1) function click(mouse) if mode == true then if deb == true then deb = false dis = (script.Parent.Parent.Parent.Character.Torso.Position - mouse.Hit.p).magnitude if dis < 100000000000000000000000000000000000000000000000000 then Bomb = Instance.new("Part") Bomb.FormFactor = 0 Bomb.Size = Vector3.new(1,1,1) Bomb.Position = mouse.Hit.p Bomb.Anchored = true table.insert(bombs,Bomb) Bomb.Parent = game.Workspace end
deb = true end else for i = 1,#bombs do wait(0.05) E = Instance.new("Explosion") E.BlastRadius = 10 E.Position = bombs[i].Position E.Parent = game.Workspace bombs[i]:remove() end bombs = {} end end
function type(key) if key == "q" then if mode == true then mode = false script.Parent.Name = "Detonate" else mode = true script.Parent.Name = "Bomb" end end end
function equip(m) m.Button1Down:connect(function() click(m) end) m.KeyDown:connect(type) end
script.Parent.Selected:connect(equip)
PS: How can I make is a continuous streams of Bombs while the mouse is clicked down?
I see what you did wrong.
When you're playing online, there is a delay between the script running and objects loading. When running in Studio, there is less of a delay because everything is happening locally on your hardware. The problem is that you need to wait until everything exists. I would recommend using :WaitForChild() for this.
Example:
script.Parent.Parent.Parent.Character.Torso.Position
should look more like this
repeat wait() until script.Parent.Parent.Parent.Character local char = script.Parent.Parent.Parent.Character local torso = char:WaitForChild("Torso")
You need to wait until these objects exist. Otherwise the script will run and these objects won't exist yet, breaking your script.
I hope this helped you.