local Player = game.Players.LocalPlayer local p = Player.CharacterAdded:wait() local p = game.Players.LocalPlayer.Character local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(Key) if Key == 'l' then if game.Players.LocalPlayer.MO.Value == "Fire" then local Part = Instance.new("Part") local Fire = Instance.new("Fire", Part) Fire.Size = 1 Fire.Heat = 1 Part.Shape = "Ball" Part.BrickColor = BrickColor.new("Really red") Part.Size = Vector3.new(1,1,1) Part.Parent = game.Workspace Part.Position = p.Torso.Position + p.Torso.CFrame.lookVector*5 Part.Velocity = p.Torso.CFrame.lookVector*5 * 40 + Vector3.new(0,40,0) Part.BottomSurface = "Smooth" Part.TopSurface = "Smooth" wait(5) Part:Destroy() Part.Touched:connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid ~= nil then humanoid.Health = 0 end end) end end end)
Towards the bottom of the script, there's a function that takes the player to 0 health when touching one of the spawned fireballs. This is in a local script and it gives no Output error. Someone help?