When I press the buttons, the value will get bigger and won't decrease, if the value is larger, then the door won't open? Help? Door script
-- Varibles local light = script.Parent.Light local openlight = light.Open local closelight = light.Close local door = script.Parent.Door local buttonpressed = script.Parent.TotalPressed function teamwork() if buttonpressed.Value <= 2 then closelight.Enabled = false light.BrickColor = BrickColor.new("Lime green") openlight.Enabled = true door.Transparency = 0 door.Cancollide = false end wait(3) door.Transparency = 1 door.Cancollide = true closelight.Enabled = true light.BrickColor = BrickColor.new("Really red") openlight.Enabled = false end
Button script
local pressed = script.Parent.Parent.TotalPressed function onPressed(hit) if hit.Parent:findFirstChild("Humanoid") and hit.Parent.Humanoid.Health ~= 0 then pressed.Value = pressed.Value + 1 script.Parent.BrickColor = BrickColor.new("Really red") else pressed.Value = pressed.Value - 1 script.Parent.BrickColor = BrickColor.new("Lime green") if pressed.Value < 0 then pressed.Value = 0 end end end script.Parent.Touched:connect(onPressed)
No errors in output If you can, explain why it won't work so I'll know why it's wrong?
the reason why you are not getting the outcome you want is because you want to have Clicked Detectors instead of trying to find value. an example of a ClickDetector is a simple CanCollide door
local part = script.Parent g = true function open() g = false part.CanCollide = g end function close() g = true part.CanCollide = g end function OnClicked() if g == true then open() else close() end end script.Parent:WaitForChild("ClickDetector").MouseClick:connect(OnClicked)
here we can easy label g as door, and continue on. Anyways, from this idea you should realize that instead of a door, it can be a light. The awesome part with this is the idea that you can add more effects to the opening and closing. Yet, if you do not want to have a Click Detector, you can use on hit values if Humanoid touches wall or in your case light. Personally you can either have bricks with onhit values, or you can have a Click Detector. Since you are using lights, the best feature is onhit, and what you forgot to add is a Debounce boolean.