hi can you help me add a 'if player added' function to this script? I know it should be something like this but idk how it should be in startergui please help me game.Players.PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Char)
-- need help here local Torso = player.Character.Torso local BackGui = Instance.new("SurfaceGui",Torso) BackGui.Face = "Back" BackGui.CanvasSize = Vector2.new(100,100) local NameDisplay = Instance.new("TextLabel",BackGui) NameDisplay.Size = UDim2.new(0.6,0,0.6,0) NameDisplay.Position = UDim2.new(0.21,0,0.28,0) NameDisplay.BackgroundTransparency = 1 NameDisplay.FontSize = 5 NameDisplay.TextStrokeTransparency= 0 NameDisplay.Text = player.hiddenstats.Jersey.Value NameDisplay.TextColor3=Color3.new(1,1,1) NameDisplay.TextScaled = true NameDisplay.TextWrapped = true player.hiddenstats.Jersey.Changed:connect(function() NameDisplay.Text = player.hiddenstats.Jersey.Value end)
it would be game.Players.PlayerAdded:connect(function(Player))
the other one you said will only activates IF the character loads.