Hello,
How can I make "Wait" for one player? example, "Bob" touches the button and then he gets 21 Coins, but if "Peter" touches it, he can't get points because of wait(600). How can I make "Bob" example has to wait 600 Seconds before HE can touch it again to gain coins.
Name's were just examples
--Basically checks if the toucher of the button is a player, then adds money to that player. --Uberubert --This script is free to use for anyone local ting = 0 --debouncer function onTouched(hit) if ting == 0 then --debounce check ting = 1 --activate debounce check = hit.Parent:FindFirstChild("Humanoid") --Find the human that touched the button if check ~= nil then --If a human is found, then local user = game.Players:GetPlayerFromCharacter(hit.Parent) --get player from touching human local stats = user:findFirstChild("leaderstats") --Find moneyholder if stats ~= nil then --If moneyholder exists then local timers={} local a,b=timers[player.Name]or 0,tick() if b-a>=600 then timers[user.Name]=b local cash = stats:findFirstChild("Points") --Get money cash.Value = cash.Value +300 --increase amount of money by the number displayed here (500) ting = 0 --remove debounce script.Parent.Touched:connect(onTouched) end end end end end
You can store times in a table and check the corresponding index when someone touches the button.
local timers={} script.Parent.Touched:connect(function(hit) local player=game.Players:GetPlayerFromCharacter(hit.Parent) if player then local a,b=timers[player.Name]or 0,tick() if b-a>=600 then timers[player.Name]=b player.leaderstats.Points.Value=player.leaderstats.Points.Value+300 end end end)