I need to know how do the developers make their map regen after several minutes. This question is important (for me) since I plan to make a map which they can destroy the objects in the field. This map I might make will have no fun if it doesn't have a script for it to recover the objects destroyed.
Since I never made my own script before ( I just take and edit a script), and I really want to know how. I hope someone will kindly fulfill me with knowledge I need. Thank you in advance!
This isn't a request forum so it is beyond reasonable expectation for any of us to write the script for you - that said, we'll do what we can to help you on your way.
An important method that you'll want to be familiar with is Clone()
, read about it here:
http://wiki.roblox.com/index.php?title=Clone_(Function)
I haven't done this before either, but it really shouldn't be that difficult as long as you're aware of the above function.
Make a copy of your map from wherever it is stored (Lighting
, ServerStorage
, etc...), then whenever you want to 'regenerate' the map just delete the copied version and make a new copy from the storage location.
Something along the lines of:
currentMap = nil function Regenerate() if currentMap then currentMap:destroy() end currentMap = game.ServerStorage.YourMap:clone() currentMap.Parent = workspace end Regenerate()
Hope that helps!