So I am making a GUI shop for my minigame place. The problem is, that in the Hats/Hair column, this script doesn't work. Why? And there are no errors.
local name = script.Parent.Parent.NameOfItem local gear1 = game.Lighting.RainbowGirlHair local gear2 = game.Lighting.GirlBlondeHair local gear3 = game.Lighting.Helmet local gear4 = game.Lighting.BlondeHair local char = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Character print(char.Name) local points = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent.Points local head = char.Head script.Parent.MouseButton1Down:connect(function() if name.Value == gear1.Name then if points.Value >= 150 then points.Value = points.Value - 150 local gear12 = gear1:Clone() gear12.Parent = char gear12.Handle.Position = head.Position gear12.AttachmentPos = Vector3.new(0, -0.25, 0) else script.Parent.Text = "Not Enough!" wait(2) script.Parent.Text = 'BUY' end elseif name.Value == gear2.Name then if points.Value >= 150 then points.Value = points.Value - 150 local gear22 = gear2:Clone() gear22.Parent = char gear22.Handle.Position = head.Position gear22.AttachmentPos = Vector3.new(0, -0.25, 0) else script.Parent.Text = "Not Enough!" wait(2) script.Parent.Text = 'BUY' end elseif name.Value == gear3.Name then if points.Value >= 150 then points.Value = points.Value - 150 local gear32 = gear3:Clone() gear32.Parent = char gear32.Handle.Position = head.Position gear32.AttachmentPos = Vector3.new(0, -0.25, 0) print("Purchased!") else script.Parent.Text = "Not Enough!" wait(2) script.Parent.Text = 'BUY' end elseif name.Value == gear4.Name then if points.Value >= 150 then points.Value = points.Value - 150 local gear42 = gear4:Clone() gear42.Parent = char gear42.Handle.Position = head.Position gear42.AttachmentPos = Vector3.new(0, -0.25, 0) else script.Parent.Text = "Not Enough!" wait(2) script.Parent.Text = 'BUY' end end end)