Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

How do I make a sound occour when someone walks through an invisible block?

Asked by 10 years ago

Recently, I have been developing a horror game, where the player must escape from a haunted facility. I would like to add sounds, when the player walks through an invisible wall, or part. How could I do it?

(BTW, I'm new to scripting...)

3 answers

Log in to vote
0
Answered by
war8989 35
10 years ago

This script works when a player touches the object. Please place the Sound object inside the part you put the script in. I also was nice and made it that the script preloads the sound for you.

sound = script.Sound
debounce = false
Game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=" .. tostring(sound.SoundId))

script.Parent.Touched:connect(function(hit)
    humanoid = hit.Parent:findFirstChild("Humanoid")
    if(humanoid ~= nil and debounce == false) then
        debounce = true
        sound:Play()
        debounce = false
    end
end)
Ad
Log in to vote
0
Answered by 10 years ago

1) Create variables for SoundID, Block and a Debounce (for the touched event).

2) Preload the sound.

3) Create a Touched event on the Block.

4) Check if its Parent has a humanoid (Check if it's a player).

5) Create the sound from SoundID and play it.

Here is what it should look like:

local SoundID = 1234567
local Block = script.Parent
local Debounce = false

Game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=" .. SoundID)

wait(1/30)

Block.Touched:connect(function(Hit)
    if Debounce == false then
        Debounce = true
        local Hum = Hit.Parent:findFirstChild("Humanoid")
        if Hum then
            local Sound = Instance.new("Sound", Workspace)
            Sound.Volume = 1
            Sound.SoundId = "http://www.roblox.com/asset/?id=" .. SoundID
            Sound.Looped = false
            Sound.Pitch = 1
            Sound.Archivable = false
            Sound:Play()
        end
    end
end)
0
1. script.Parent.Touched:connect(function(Part) 2.local Sound = Instance.new("Sound", workspace) 3.Sound:Play() 4.wait(5) 5.Sound:Stop() end LennonLight 95 — 6y
Log in to vote
0
Answered by 6 years ago
  1. Insert a sound into your brick and put the sound id in the properties "SoundID"
  2. Insert a script.
  3. Put this script in.
  4. Change the wait() to the number you want.

It's a very simple script.

script.Parent.Touched:connect(function(Part) local Sound = Instance.new("Sound", workspace) Sound:Play() wait(5) Sound:Stop() end

Answer this question