The arms and gun is welded to the torso, and then after a few seconds the gun pops loose and gets unequipped, or the arms fall off. Is there anyway I can change the script to do the following?
script.Parent.Equipped:connect(function() weld2 = Instance.new("Weld") weld2.Part0 = script.Parent.Parent.Torso weld2.Part1 = script.Parent.Parent["Left Arm"] weld2.C0 = CFrame.new(-0.2,0.4,-0.9)*CFrame.fromEulerAnglesXYZ(math.pi/2, 0, math.pi/6) weld2.Parent = script.Parent.Parent["Torso"] weld3 = Instance.new("Weld") weld3.Part0 = script.Parent.Parent.Torso weld3.Part1 = script.Parent.Parent["Right Arm"] weld3.C0 = CFrame.new(0.5,0.5,-0.5)*CFrame.fromEulerAnglesXYZ(math.pi/2,0,0) weld3.Parent = script.Parent.Parent["Torso"] weld1 = Instance.new("Weld") weld1.Part0 = script.Parent.Parent["Right Arm"] weld1.Part1 = script.Parent.Handle weld1.C0 = CFrame.new(0,-1,-0.5)*CFrame.fromEulerAnglesXYZ(math.pi, 0, 0) weld1.Parent = script.Parent.Parent["Right Arm"] end) script.Parent.Unequipped:connect(function() game.Debris:AddItem(weld1,0) game.Debris:AddItem(weld2,0) game.Debris:AddItem(weld3,0)