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Are there any errors?

Asked by 8 years ago

So basically, I made a round system and everything works except for the teleportAllPlayers part. It is supposed to teleport the players to the map and change their Playing value to 1. I tried to fix it but it won't budge, so I was wondering if anyone could help. Thank you if you try!

teleportAllPlayers:

function teleportAllPlayers()
    local mapSpawn = CFrame.new(workspace.mapClone.Spawns.Spawn.Position)
    for i, player in ipairs(game.Players:GetChildren()) do
        player.Character.Torso.CFrame = mapSpawn + Vector3.new(0, i * 5, 0)
        player.Playing.Value = 1
    end
end

Round System:

function playerNotification(changeText)
    for _,v in pairs (game.Players:GetChildren()) do
        local gameInterface = v.PlayerGui:FindFirstChild("GameInterface")
        if gameInterface then
            gameInterface.TopBar.Background.Notifications.Text = changeText
        end
    end
end

function waitForPlayers()
    while game.Players.NumPlayers < 2 do
        playerNotification("You need 1 more player to start the round!")
        wait(0)
    end
end

function intermissionTimer()
    if game.Players.NumPlayers >= 2 then
        for countDown = 10, 0, -1 do
            playerNotification("Intermission: " ..countDown)
            wait(1)
        end
    end
end

function displayGamemode()

end

function mapSelection()
    local mapList = game.ReplicatedStorage.CS_ReplicatedStorage.CS_Maps.Maps:GetChildren()
    local randomMap = math.random(1, #mapList)
    playerNotification("Choosing the map!")
    wait(4)
    local mapChosen = mapList[randomMap]
    playerNotification("The map is: " ..mapChosen.Name)
    mapClone = mapChosen:Clone()
    mapClone.Parent = game.Workspace
end

function teleportAllPlayers()
    local mapSpawn = CFrame.new(workspace.mapClone.Spawns.Spawn.Position)
    for i, player in ipairs(game.Players:GetChildren()) do
        player.Character.Torso.CFrame = mapSpawn + Vector3.new(0, i * 5, 0)
        player.Playing.Value = 1
    end
end

function startTimer()
    for countDown = 3, 0, -1 do
        playerNotification("Game begins in: " ..countDown)
        wait(1)
    end
end

function roundTimer()
    for countDown = 20, 0, -1 do
        playerNotification("Time left: " ..countDown)
        wait(1)
    end
end

function roundEnded()
    playerNotification("The round has ended!")
end

function teleportAlivePlayers()
    local mapSpawn = CFrame.new(workspace.SpawnLocation.Position)
    for i, player in ipairs(game.Players:GetChildren()) do
        player.Character.Torso.CFrame = mapSpawn + Vector3.new(0, i * 5, 0)
        player.Playing.Value = 1
    end
end

function mapDestroy()
    if mapClone.Parent == game.Workspace then
        mapClone:Destroy()
    end
end

function showResults()

end

game:GetService('Players').PlayerAdded:connect(function(Player)
    Player.CharacterAdded:connect(function(Character)
        Character:FindFirstChild("Humanoid").Died:connect(function()
            Player.Playing.Value = 0
        end)
    end)

    local Playing = Instance.new("IntValue", Player)
    Playing.Value = 0
    Playing.Name = "Playing"
end)

while true do
    waitForPlayers()
    wait(0)
    intermissionTimer()
    wait(0)
    displayGamemode()
    wait(5)
    mapSelection()
    wait(5)
    teleportAllPlayers()
    wait(0)
    startTimer()
    wait(0)
    roundTimer()
    wait(0)
    roundEnded()
    wait(0)
    teleportAlivePlayers()
    wait(0)
    mapDestroy()
    wait(0)
    showResults()
end
0
You're the one who should be saying if there are any errors. Read the output. 1waffle1 2908 — 8y
0
I checked it and it says nothing. Vestralix 15 — 8y
0
Use print()s to find where the script stops. TheDeadlyPanther 2460 — 8y

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