I made a previous post about my round system, and someone helped me with it and they changed something about my Text Changer. The problem is whenever I try to start up a server in studio the text says "Label" and it never changes. Could anyone resolve this problem, thanks!
Also, if you see any bugs or errors in my round system, please feel free to point it out with how to change it, thanks!
Text Changer:
function playerNotification(changeText) for _,v in pairs (game.Players:GetChildren()) do local ScreenGUI = v.PlayerGui:FindFirstChild("ScreenGui") if ScreenGUI then ScreenGUI.Frame.TextLabel.Text = changeText end end end
Rest of the Round System:
function playerNotification(changeText) for _,v in pairs (game.Players:GetChildren()) do local ScreenGUI = v.PlayerGui:FindFirstChild("ScreenGui") if ScreenGUI then ScreenGUI.Frame.TextLabel.Text = changeText end end end function waitForPlayers() while game.Players.NumPlayers < 2 do playerNotification("You need 1 more player to start the round!") wait(0) end end function intermissionTimer() if game.Players.NumPlayers >= 2 then for countDown = 10, 0, -1 do playerNotification("Intermission: " ..countDown) wait(0) end end end function displayGamemode() end function mapSelection() local mapList = game.ReplicatedStorage.Maps:GetChildren() local randomMap = math.random(1, #mapList) playerNotification("Choosing the map!") wait(4) local mapChosen = mapList[randomMap] playerNotification("The map is: " ..mapChosen.Name) local mapClone = mapChosen:Clone() mapClone.Parent = game.Workspace end function teleportAllPlayers() local mapSpawn = CFrame.new(workspace.TeleportTarget.Position) for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = mapSpawn + Vector3.new(0, i * 5, 0) player.Playing.Value = 1 end end function startTimer() for countDown = 3, 0, -1 do playerNotification("Game begins in: " ..countDown) wait(0) end end function roundTimer() for countDown = 20, 0, -1 do playerNotification("Time left: " ..countDown) wait(0) end end function roundEnded() playerNotification("The round has ended!") end function teleportAlivePlayers() local mapSpawn = CFrame.new(workspace.SpawnLocation.Position) for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = mapSpawn + Vector3.new(0, i * 5, 0) player.Playing.Value = 1 end end function mapDestroy() end function showResults() end game:GetService('Players').PlayerAdded:connect(function(Player) Player.CharacterAdded:connect(function(Character) Character:FindFirstChild("Humanoid").Died:connect(function() Player.Playing.Value = 0 end) end) local Playing = Instance.new("IntValue", Player) Playing.Value = 0 Playing.Name = "Playing" end) while true do waitForPlayers() wait(1) intermissionTimer() wait(1) displayGamemode() wait(5) mapSelection() wait(5) teleportAllPlayers() wait(1) startTimer() wait(1) roundTimer() wait(1) roundEnded() wait(1) teleportAlivePlayers() wait(1) mapDestroy() wait(1) showResults() end