local assetId=47637 game:GetService("InsertService"):LoadAsset(assetId).Parent=scparent.Backpack
This creates a model in the player's Backpack, how could I ungroup it using code?
What you're trying to do requires simply parenting the inserted model to your wanted location, iterating through said model, and parenting all of it's childern to the model's parent. Afterwards you can just delete the inserted model.
local insert = game:GetService("InsertService") local assetId function unGroup(model) for _,v in next,model:GetChildren() do v.Parent = model.Parent end model:Destroy() end local model = insert:LoadAsset(assetId) model.Parent = scparent.Backpack unGroup(model)