for i = 0,1,.05 do game:GetService('RunService').RenderStepped:wait() bounce.Transparency = i print (bounce.Transparency) bounce.SelectionBox.Transparency = bounce.Transparency bounce.Size = bounce.Size + Vector3.new(.2,.2,.2) end
output:
0
0.050000000745058
0.10000000149012
0.15000000596046
0.20000000298023
0.25
0.30000001192093
0.34999999403954
0.40000000596046
0.44999998807907
0.5
0.55000001192093
0.60000002384186
0.64999997615814
0.69999998807907
0.75
0.80000001192093
0.85000002384186
0.89999997615814
0.94999998807907
'bounce' is a part with a selectionbox and a "Custom" FormFactor