This is my current script. I want to make it so the SurfaceLight will be colored 255, 0, 0, or Really red.
game.Workspace.Light.Reflectance = 0.4 game.Workspace.Light.BrickColor = BrickColor.new("Really red") game.Workspace.Light.Anchored = true Instance.new("SurfaceLight", game.Workspace.Light) game.Workspace.Light.SurfaceLight.Brightness = 4 game.Workspace.Light.SurfaceLight.Angle = 90 game.Workspace.Light.SurfaceLight.Face = "Top" game.Workspace.Light.SurfaceLight.Range = 16
You almost have it, to accomplish what you're trying to do you just need to add one more thing;
Change the Color
Property of the newly created SurfaceLight.
Other than what I stated above, I highly suggest you explore more usage of variables. To dumb it down, variables are basically little holders for data. You can assign a variable to any datatype you want.
So, in your case, I would suggest making 2 variables.
1) Define a variable for workspace.Light
2) Define a variable for the newly created SurfaceLight.
--Define a variable for the light local part = workspace.Light --Change the Properties by indexing the variable part.Reflectance = .4 part.BrickColor = BrickColor.new("Really red") part.Anchored = true --Define a variable for the SurfaceLight local light = Instance.new("SurfaceLight",light) --Manipulate the 'Color' Property to display red light.Color = Color3.new(1,0,0) light.Brightness = 4 light.Angle = 90 light.Face = "Top" light.Range = 16