Hi guys! I have this function that displays two guis and teleports the players - for some reason it runs twice? I tested it with printing and it confirmed that it ran twice.
I used Ctrl-F to search the script for any other times the function is called but it is only called once! Any ideas?! Thanks
function oilrig() wait(2) for i, v in pairs(game.Players:GetPlayers()) do if v.PlayerGui.MapChosenGui.MapChosen.StarThree.Visible == true then v.PlayerGui.MapChosenGui.MapChosen.StarThree.Visible = false end if v.PlayerGui.MapChosenGui.MapChosen.StarTwo.Visible == false then v.PlayerGui.MapChosenGui.MapChosen.StarTwo.Visible = true end v.PlayerGui.MapChosenGui.MapChosen.MapCreator.Image = "http://www.roblox.com/Thumbs/Avatar.ashx?x=100&y=100&Format=Png&username=BloxaBrick" v.PlayerGui.MapChosenGui.MapChosen.MapPic.Image = "rbxassetid://257029436" v.PlayerGui.MapChosenGui.MapChosen.MapCreatorName.Text = "By BloxaBrick" v.PlayerGui.MapChosenGui.MapChosen.MapName.Text = "Oil Rig" v.PlayerGui.MapChosenGui.MapChosen.Blurb.Text = "Fun Fact: When the map had a bug(now patched), InceptionTime managed to get out an unofficial exit on stream!" wait(0.5) game.Workspace.DisplayMapChosen.Value = true wait(4) game.Workspace.DisplayMapChosen.Value = false for i,v in pairs(game.Players:GetPlayers()) do v.PlayerGui.MapChosenGui.MapRecord.MyTime.Text = v.PlayerModel.OilRigTime.Value end game.Workspace.DisplayRecordChosen.Value = true wait(4) game.Workspace.DisplayRecordChosen.Value = false wait(2) local target7 = CFrame.new(721.84, 186.6, -42.85) --could be near a brick or in a new area for i, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Torso") and player.TeamColor == BrickColor.new("Bright blue") then player.Character.Torso.CFrame = target7 + Vector3.new(i*4,3,i/4) end end local target8 = CFrame.new(799.2, 174.6, 120.6) for i, player in pairs(game.Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Torso") and player.TeamColor == BrickColor.new("Bright green") then player.Character.Torso.CFrame = target8 + Vector3.new(i*4,3,i/4) end end h.Text = "" end end
This is where I call the function:
if game.Workspace.MapChosenByPlayer.Value == "OilRig" then game.Workspace.Announcer.Text = "Loading map..." newrand2 = game.ServerStorage.Maps.OilRig:Clone() newrand2.Parent = game.Workspace wait(5) game.Workspace.Announcer.Text = "" game.Workspace.ChooseMap.Value = false oilrig() -- CALLING IT HERE game.Workspace.MapChosenByPlayer.Value = "" end