im trying to make it so that you pick up a item it will go into your backpack but when you pickup a item your character equips it but i don't want that so how do you stop that heres the script for picking up items
player.Backpack.ChildAdded:connect(function(instance) local name=instance.Name if name==game.Lighting.E:GetChildren()[1].Name or name==game.Lighting.Q:GetChildren()[1].Name or name==game.Lighting.R:GetChildren()[1].Name or name==game.Lighting.F:GetChildren()[1].Name or name==game.Lighting.G:GetChildren()[1].Name then print(instance.Name .. " added to the backpack by item Clone") else print(instance.Name .. " added to the backpack by item pickup") end end)
thats part of my script i make it so that if you pickup a item and it goes into your backpack it fires but it equips it before going into your backpack heres full script
local player=game.Players.LocalPlayer local y=1 local l=1 local c=1 local tools={ E=game.Lighting.E:GetChildren()[1]:Clone(); Q=game.Lighting.Q:GetChildren()[1]:Clone(); R=game.Lighting.R:GetChildren()[1]:Clone(); F=game.Lighting.F:GetChildren()[1]:Clone(); G=game.Lighting.G:GetChildren()[1]:Clone(); } local tool={ game.Lighting.E:GetChildren()[1]; game.Lighting.Q:GetChildren()[1]; game.Lighting.R:GetChildren()[1]; game.Lighting.F:GetChildren()[1]; game.Lighting.G:GetChildren()[1]; } game:GetService("UserInputService").InputBegan:connect(function(inputObject) if inputObject.KeyCode.Name=="Slash"then while l == 1 do y=3 c=3 player.Character.Humanoid:UnequipTools() player.PlayerGui.Invintory.Frame.Visible = false wait() end c=1 y=1 elseif inputObject.KeyCode.Name=="Return" then l = 2 wait() l = 1 else local tool=tools[inputObject.KeyCode.Name] if tool then if y==1 then player.Character.Humanoid:EquipTool(tool) y=2 if inputObject.KeyCode.Name == "E" then player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3=Color3.new(13/255,120/255,177/255) elseif inputObject.KeyCode.Name == "Q" then player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3=Color3.new(13/255,120/255,177/255) elseif inputObject.KeyCode.Name == "R" then player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3=Color3.new(13/255,120/255,177/255) elseif inputObject.KeyCode.Name == "F" then player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3=Color3.new(13/255,120/255,177/255) elseif inputObject.KeyCode.Name == "G" then player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3=Color3.new(13/255,120/255,177/255) end elseif y==2 then player.Character.Humanoid:UnequipTools() if inputObject.KeyCode.Name == "E" then player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3=Color3.new(27/255,42/255,53/255) elseif inputObject.KeyCode.Name == "Q" then player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3=Color3.new(27/255,42/255,53/255) elseif inputObject.KeyCode.Name == "R" then player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3=Color3.new(27/255,42/255,53/255) elseif inputObject.KeyCode.Name == "F" then player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3=Color3.new(27/255,42/255,53/255) elseif inputObject.KeyCode.Name == "G" then player.PlayerGui.InventoryGui.Frame.Frame.E.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.Q.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.R.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.F.BorderColor3=Color3.new(27/255,42/255,53/255) player.PlayerGui.InventoryGui.Frame.Frame.G.BorderColor3=Color3.new(27/255,42/255,53/255) end y=1 end end end end) game:GetService("UserInputService").InputBegan:connect(function(inputObject) if inputObject.KeyCode.Name == "C" then if c == 1 then player.PlayerGui.Invintory.Frame.Visible = true c=2 elseif c == 2 then player.PlayerGui.Invintory.Frame.Visible = false c=1 end end end) player.Backpack.ChildAdded:connect(function(instance) local name=instance.Name if name==game.Lighting.E:GetChildren()[1].Name or name==game.Lighting.Q:GetChildren()[1].Name or name==game.Lighting.R:GetChildren()[1].Name or name==game.Lighting.F:GetChildren()[1].Name or name==game.Lighting.G:GetChildren()[1].Name then print(instance.Name .. " added to the backpack by item Clone") else print(instance.Name .. " added to the backpack by item pickup") end end) while true do player.PlayerGui.InventoryGui.Frame.Frame.E.NameE.Text = game.Lighting.E:GetChildren()[1].Name player.PlayerGui.InventoryGui.Frame.Frame.F.NameF.Text = game.Lighting.F:GetChildren()[1].Name player.PlayerGui.InventoryGui.Frame.Frame.G.NameG.Text = game.Lighting.G:GetChildren()[1].Name player.PlayerGui.InventoryGui.Frame.Frame.Q.NameQ.Text = game.Lighting.Q:GetChildren()[1].Name player.PlayerGui.InventoryGui.Frame.Frame.R.NameR.Text = game.Lighting.R:GetChildren()[1].Name wait() end
Doing tests offline, it seems having a tool in workspace creates a TouchTransmitter
object named "TouchInterest" inside the Handle. If it is removed, it won't be picked up when you step on the handle. You can handle your own Touched event on the Handle after you remove it.