I made a part that checks if a player is in a group and then allows that person entry if they are, but i don't know how to get the player from the touched. Here is what I DID do:
script.Parent.Touched:connect(function(hit) if hit.Parent:IsInGroup(2683043) then script.Parent.CanCollide = false wait(0.8) script.Parent.CanCollide = true end end)
Help?
The Touched
event returns the actual Part
that touched script.Parent
.
This Part
could be a random Part, a leg, arm, torso, etc..
To check whether a player's character touched it, you need to do this:
if hit and hit.Parent:FindFirstChild('Humanoid') then -- code end
Now, you are calling IsInGroup
on the Character
that contains that Part
, but you have to call it on the Player
.
To get the actual Player
, do this:
player = game.Players:GetPlayerFromCharacter(hit.Parent)
And now, you can check if that player is in group. Of course, there are other methods to do this, but this is the one that came to my mind.
Hope this helped.