No idea why this is happening, the camera was working perfectly fine yesterday.
Basically, when turning, the camera rolls based on it's pitch (SetRoll is not used)
CameraType is set to Scriptable, MouseBehavior is set to LockCenter
Code
-- NewAngle = CFrame.Angles, Math.Radian = math.rad, InputChanged is called when the event 'UserInputService.InputChanged' is fired local InputChanged = function(Input) if Input.UserInputType == Enum.UserInputType.MouseMovement then Camera.CoordinateFrame = Camera.CoordinateFrame * NewAngle(Math.Radian(-Input.Delta.Y/8), Math.Radian(-Input.Delta.X/8), 0) end end