Does anyone know how to make a part follow your mouse cursor? And where to put it in the script?
You weren't very specific and this isn't a request site, use a local script in player gui, get the player's mouse, set the cframe of the part to constantly update using a loop to the .Target of the player's mouse (mouse.Hit). Not very descriptive question = not very descriptive answer.
Fine, because I'm feeling nice, I'll tell you! Here's the code that should go in a local script in StarterGui, but this is only basic and will be a bit glitchy.
plr = game.Players.LocalPlayer mouse = plr:GetMouse() repeat wait() until plr.Character p = Instance.new("Part",game.Workspace) p.Anchored = true repeat wait() until mouse.Hit ~= nil and mouse.Target ~= nil and mouse.Target ~= p p.CFrame = mouse.Hit*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) p.CFrame = p.CFrame+Vector3.new(0,0.5,0) while wait() do if mouse.Hit ~= nil and mouse.Target ~= nil and mouse.Target ~= p then p.CFrame = mouse.Hit*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)) p.CFrame = p.CFrame+Vector3.new(0,0.5,0) end end