So I just started using FE, and I am paranoid. I have two remote events in the replicated storage named ShowBrightnessGuiEvent and ShowWalkSpeedGuiEvent. So Far, only one of the scripts work. Am I doing something wrong?
local ShowGuiEvent = game.ReplicatedStorage.ShowBrightnessGuiEvent game.Players.PlayerAdded:connect(function(player) ShowGuiEvent:FireClient(player) -- player should be the player you want to send the message to end)
local ShowGuiEvent = game.ReplicatedStorage.ShowWalkSpeedGuiEvent game.Players.PlayerAdded:connect(function(player) ShowGuiEvent:FireClient(player) -- player should be the player you want to send the message to end)
If any of these scripts are in the client they must be local scripts, if they are a server script then they will not run. Just a guess, try it out and see if it works.