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How to make a model/ humanoid respawn in a different place, after it dies/destroyed?

Asked by 9 years ago

I'm making a mining game, and was wondering how to make the minerals change location in the mines. The minerals are currently humanoids, that can be killed by the pick axes. What could I do, to make the minerals(humanoids) spawn in different locations within the mine? I was thinking about making a groups of the minerals invisible/cannot collide, and another group, and when a mineral dies, it makes the other group visible/can collide. Please help me figure this out, I've been trying to make this work for a looooong time!

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Answered by
Im_Kritz 334 Moderation Voter
9 years ago

I don't know if the mineral is welded or anything. If it's not, you can make a table of possible positions the mineral can spawn at and use Humanoid.Died to respawn the mineral to different locations.

Here's an example:

local Positions = {Vector3.new(23,23,23), Vector3.new(-21,23,-43)} -- Possible locations
local Mineral = script.Parent
local BackUp = Mineral:clone() -- The mineral that will spawn next

local function SwitchPosition() -- Create then move the new mineral
    BackUp.Parent = workspace
    BackUp:MakeJoints()
    BackUp:MoveTo(Positions[math.random(1,#Positions)]) -- Move the mineral to one of locations
    Mineral:Destroy() -- Remove the old dead mineral
end

Mineral:WaitForChild('Humanoid').Died:connect(SwitchPosition) --Fires when the mineral dies

Hope I help or at least gave you an idea.

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