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What is wrong with this script? i cant find it

Asked by
qwrn12 85
8 years ago
player=game.Players.LocalPlayer
y = 1
x = game.ServerStorage["Baton"]:Clone(); 
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
    if inputObject.KeyCode == Enum.KeyCode.E then 
        if y == 1 then
        player:EquipTool(x)
        y = 2
        elseif y == 2 then
        player:UnequipTools()
        y = 1
        end
    end 
end)
w = game.ServerStorage["BillyClubRiotShield"]:Clone(); 
game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent)
    if inputObject.KeyCode == Enum.KeyCode.Q then 
        if y == 1 then
        player:EquipTool(w)
        y = 2
        elseif y == 2 then
        player:UnequipTools()
        y = 1
        end
    end 
end)

nothing that i do is working please help this worked on serverscript service then i changed it to a localscript and it broke

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Answered by 8 years ago

There are two issues with your script. First of all, you should change

player=game.Players.LocalPlayer

to:

local player=game.Players.LocalPlayer

Using local variables has many benefits; try to change all of your non-local variables to local variables.

The main issue is that you can't access anything in ServerStorage from a LocalScript. LocalScripts run on the client. Anything in ServerStorage can only be accessed from the server, using a Script, rather than a LocalScript. However, you can't use UserInputService from a Script. You should probably look into RemoteEvents and RemoteFunctions to remedy this conflict.

Good luck! I hope this helps.

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