y = 1 x = game.ServerStorage["Baton"]:Clone(); game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.E then if y == 1 then game.Players.Player1.Character.Humanoid:EquipTool(x); y = 2 elseif y == 2 then game.Players.Player1.Character.Humanoid:UnequipTools(); y = 1 end end end) w = game.ServerStorage["BillyClubRiotShield"]:Clone(); game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.Q then if y == 1 then game.Players.Player1.Character.Humanoid:EquipTool(w); y = 2 elseif y == 2 then game.Players.Player1.Character.Humanoid:UnequipTools(); y = 1 end end end)
You are trying to access game.ServerStorage["Baton"]
from the client. Clients do not have access to ServerStorage online. If you intend to have clients accessing an object, store it in ReplicatedStorage so it can be accessed.