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Press E and fire comes out (I need help please!)?

Asked by 10 years ago

I want to have it to were You press "e" and the fire goes off of you left hand.

Main:

local enabled = true
Player = script.Parent.Parent
mouse = Player:GetMouse()
run = game:GetService("RunService")
function onKeyDown(key)
if not enabled then return end
enabled = false
    Key = key:lower()
    if key == "e" then
        RightShoulder = Player.Character.Torso["Right Shoulder"]
        LeftShoulder = Player.Character.Torso["Left Shoulder"]
        Run = game:GetService("RunService")
        for i = 1, 2 do
            for i = 1, 12 do
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
                Run.Stepped:wait(0.01)
            end
            for i = 1, 12 do
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
                Run.Stepped:wait(0.005)
            end
        end
            for i = 1, 12 do
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, 0.16)
                RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0.1, 0)
                LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, -0.1, 0)
                Run.Stepped:wait(0.005)
            end
        game:GetService("Chat"):Chat(Player.Character.Head, "Heavy Ranged Attack")
        x = Instance.new("Part")
        x.BrickColor = BrickColor.new("White")
        x.Size = Vector3.new(4, 4, 4)
        x.TopSurface = "Smooth"
        x.BottomSurface = "Smooth"
        x.Shape = "Ball"
        x.Name = Player.Name
        x.CanCollide = false
        x.Transparency = 0.7
        fd = script.HRD:clone()
        fd.Parent = x
        y = Instance.new("BodyVelocity")
        y.maxForce = Vector3.new(math.huge, math.huge, math.huge)
        y.velocity = Player.Character.Torso.CFrame.lookVector*80
        x.Parent = Workspace
        y.Parent = x
        f = Instance.new("Fire", x)
        f.Size = 15
        f.Heat = 0
        x.CFrame = Player.Character.Torso.CFrame*CFrame.new(0, 0, -12)
        fd.Disabled = false
        game.Debris:AddItem(x, 6)
        wait(0.25)
        for i = 1, 12 do
            LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0.1, 0)
            RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, -0.1, 0)
            LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.16)
            RightShoulder.C0 = RightShoulder.C0 *CFrame.Angles(0, 0, -0.16)
            Run.Stepped:wait(0.01)
        end
    end
wait(2)
enabled = true
end

mouse.KeyDown:connect(onKeyDown)

Local script in 2ed one:

function onDamage(Part)
    if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= "script.Parent.Name" then
        script.Disabled = true
        f = Instance.new("Fire", Part)
        for i = 1,25 do
            f.Size = f.Size +0.25
            Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -3
            wait(0.05)
        end
        Part.Parent.Humanoid.Sit = true
        f:remove()
        script.Parent:remove()
    end
    wait(0.025)
end

script.Parent.Touched:connect(onDamage)

1 answer

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Answered by 10 years ago

Can you test it in Solo Mode and then give us the output to see what's wrong?

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