How would I make it so it would go to only the sun?
local camera = workspace.CurrentCamera game:GetService('RunService').Stepped:connect(function() local sunPosition = camera.CoordinateFrame.p + game.Lighting:GetSunDirection() * 10000 local screenPosition = camera:WorldToScreenPoint( sunPosition ) script.Parent.Position = UDim2.new(0, screenPosition.x - 300, 0, screenPosition.y - 300) end)