01 | if game.Workspace.GameBegin.Value = = "Begin" then |
02 |
03 | maps = game.ServerStorage.Maps:GetChildren() |
04 | map = maps [ math.random( 1 , #maps) ] |
05 | map:Clone().Parent = game.Workspace |
06 |
07 | players = game.Players.GetPlayers() |
08 | different = players [ math.random( 1 , #players) ] |
09 | if different.Character then |
10 | different.MoveTo(map.RedSpawn.Position) |
11 | end |
12 |
13 | for _,player in pairs (game.Players:GetPlayers()) do |
14 | if player.Character and player.Name ~ = different.Name then |
15 | player.Character:MoveTo(blueSpawns [ map.BlueSpawn.Position ] ) |
16 | end |
17 | end |
18 | end |
It doesn't look as if blueSpawns was ever defined, unless this is not your entire code.