if game.Workspace.GameBegin.Value == "Begin" then maps = game.ServerStorage.Maps:GetChildren() map = maps[math.random(1, #maps)] map:Clone().Parent = game.Workspace players = game.Players.GetPlayers() different = players[math.random(1, #players)] if different.Character then different.MoveTo(map.RedSpawn.Position) end for _,player in pairs(game.Players:GetPlayers()) do if player.Character and player.Name ~= different.Name then player.Character:MoveTo(blueSpawns[map.BlueSpawn.Position]) end end end
It doesn't look as if blueSpawns was ever defined, unless this is not your entire code.