I was wondering if there's any-way to check if a game is a Personal Build Server, if there is how would you do it?
Generally, games that are personal servers have a boolvalue named PSVariable
inside the workspace, however this value can be edited or deleted by other scripts so it isn't very reliable.
if Workspace:FindFirstChild'PSVariable' then print("game is a personal server") else print("game may not be a personal server") end