How can I make a script that purchase one time only when a player already have the item? Like for example; if you buy a link sword and you decided to buy the same one again, but you can't since you already have that link sword in your backpack. And also they will lose coins for how much they spend depending on how much the item costs. So how can I do that? Also this is for a normal script. Not a local script. Please help me guys.
local player = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent local price = 1 local tool = game.Lighting:findFirstChild("Teleport") function picture() script.Parent.Parent.Picture.Image = "http://www.roblox.com/asset/?id=51067285" script.Parent.Parent.Price.Text = "$1" end function buy() wait(0.1) local money = player.leaderstats.Coins if money.Value >= price then local a = tool:clone() a.Parent = player.Backpack else end end script.Parent.MouseButton1Down:connect(buy) script.Parent.MouseEnter:connect(picture)
Thank you for helping me.
Make a bool value in the player, when they buy the item, make the value true, and add an if statement, eg.
if player.Item.Value == true then print("All ready has item!") elseif player.Item.Value == false then --script to buy the item. end
Define you variables first, and this needs to be edited to work obviously.
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