How would I fix that in a LocalScript? Like in this line:
Line: pospoints = script.Clicked.Value
(Clicked is a number value that is a child of the script)
All You Have to do is change the number value. It's getting it confused with function. Try making it lowercase, clicked.
script.C.Value
(Change the number value's name to C)
pospoints = script.hi.Value local inactive = false function roundedPos(pos) local x = math.floor(pos.x) local y = math.floor(pos.y) local z = math.floor(pos.z) return Vector3.new(x, y, z) end function b1(mouse) local m1 = mouse.Hit.p pt1 = roundedPos(m1) local e = Instance.new("Part") local me = Instance.new("CylinderMesh") me.Parent = e e.Parent = game.Workspace e.formFactor = "Custom" e.Position = pt1 e.Size = Vector3.new(2, .2, 2) e.BrickColor = BrickColor.New("Bright yellow") e.Anchored = true e.Transparency = .2 script.e1.Value = e pospoints = 1 end function b2(mouse) local m2 = mouse.Hit.p pt2 = roundedPos(m2) local e = Instance.new("Part") local me = Instance.new("CylinderMesh") me.Parent = e e.Parent = game.Workspace e.formFactor = "Custom" e.Position = pt2 e.Size = Vector3.new(2, .2, 2) e.BrickColor = BrickColor.New("Bright yellow") e.Anchored = true e.Transparency = .2 script.e2.Value = e pospoints = 2 end function b3(mouse) inactive = true local m3 = mouse.Hit.p local pt3 = roundedPos(m3) local e = Instance.new("Part") local me = Instance.new("CylinderMesh") me.Parent = e e.Parent = game.Workspace e.formFactor = "Custom" e.Position = pt3 e.Size = Vector3.new(2, .2, 2) e.BrickColor = BrickColor.New("Bright yellow") e.Anchored = true e.Transparency = .2 script.e3.Value = e wait(1) script.e1.Value:remove() script.e2.Value:remove() script.e3.Value:remove() pospoints = 0 local n = Instance.new("Part") n.Parent = game.Workspace n.Position = pt1 + Vector3.new(0, 200, 0) n.formFactor = "Custom" n.Size = Vector3.new(0.6, 0.6, 2) n.CFrame = n.CFrame * CFrame.fromEulerAnglesXYZ(4.65, 0, 0) n.Name = "Mortar Missle" local m = Instance.new("SpecialMesh") m.Parent = n m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=29932049" m.TextureId = "http://www.roblox.com/asset/?id=2022906" m.Scale = Vector3.new(1, 1, 1) local s = Instance.new("Sound") s.SoundId = "http://roblox.com/asset/?id=10209859" s.Parent = n s.Name = "MortarExplode" s.Pitch = .2 s.Volume = 1 local sc = script.MortarBoom:clone() sc.Disabled = false sc.Parent = n s.PlayOnRemove = true wait(2) local n = Instance.new("Part") n.Parent = game.Workspace n.Position = pt2 + Vector3.new(0, 200, 0) n.formFactor = "Custom" n.Size = Vector3.new(0.6, 0.6, 2) n.CFrame = n.CFrame * CFrame.fromEulerAnglesXYZ(4.65, 0, 0) n.Name = "Mortar Missle" local m = Instance.new("SpecialMesh") m.Parent = n m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=29932049" m.TextureId = "http://www.roblox.com/asset/?id=2022906" m.Scale = Vector3.new(1, 1, 1) local s = Instance.new("Sound") s.SoundId = "http://roblox.com/asset/?id=10209859" s.Parent = n s.Name = "MortarExplode" s.Pitch = .2 s.Volume = 1 local sc = script.MortarBoom:clone() sc.Disabled = false sc.Parent = n s.PlayOnRemove = true wait(2) local n = Instance.new("Part") n.Parent = game.Workspace n.Position = pt3 + Vector3.new(0, 200, 0) n.formFactor = "Custom" n.Size = Vector3.new(0.6, 0.6, 2) n.CFrame = n.CFrame * CFrame.fromEulerAnglesXYZ(4.65, 0, 0) n.Name = "Mortar Missle" local m = Instance.new("SpecialMesh") m.Parent = n m.MeshType = "FileMesh" m.MeshId = "http://www.roblox.com/asset/?id=29932049" m.TextureId = "http://www.roblox.com/asset/?id=2022906" m.Scale = Vector3.new(1, 1, 1) local s = Instance.new("Sound") s.SoundId = "http://roblox.com/asset/?id=10209859" s.Parent = n s.Name = "MortarExplode" s.Pitch = .2 s.Volume = 1 local sc = script.MortarBoom:clone() sc.Disabled = false sc.Parent = n s.PlayOnRemove = true wait(2) script.Parent:remove() end function onButton1Down(mouse) if inactive then return end if pospoints == 0 then return b1(mouse) end if pospoints == 1 then return b2(mouse) end if pospoints == 2 then return b3(mouse) end end function onSelected(mouse) mouse.Button1Down:connect(function() onButton1Down(mouse) end) end script.Parent.Selected:connect(onSelected)