I am trying to make a text button when pressed print "working" to the console, but the button when pressed does nothing (in studio) and in a game the GUI does not even appear...
The script has been tried in StarterPack and StarterGui..
Making Gui:
--ScreenGui local Screen = Instance.new("ScreenGui") Screen.Parent = game.StarterGui --Frame local Frame = Instance.new("Frame") Frame.Parent = Screen Frame.Size = UDim2.new(1,0,1,0) Frame.BackgroundTransparency = 0.5 --Back local Back = Instance.new("TextButton") Back.Parent = Frame Back.Name = "back" Back.Text = "Back" Back.Position = UDim2.new(0,0,0.1,0) Back.Size = UDim2.new(0,50,0,50)
Functions (same script):
function onClick() print ("working") end Back.MouseButton1Click:connect(onClick)
The problem is right here
local Screen = Instance.new("ScreenGui") Screen.Parent = game.StarterGui
That whole Gui is only going in StarterGui. That means that when you bind the input at
function onClick() print ("working") end Back.MouseButton1Click:connect(onClick)
you're only binding the input for the Gui in the StarterGui. Perhaps try adding it straight to the Player:
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(c) --ScreenGui local Screen = Instance.new("ScreenGui") Screen.Parent = p.PlayerGui --Frame local Frame = Instance.new("Frame") Frame.Parent = Screen Frame.Size = UDim2.new(1,0,1,0) Frame.BackgroundTransparency = 0.5 --Back local Back = Instance.new("TextButton") Back.Parent = Frame Back.Name = "back" Back.Text = "Back" Back.Position = UDim2.new(0,0,0.1,0) Back.Size = UDim2.new(0,50,0,50) Back.MouseButton1Click:connect(function() print ("working") end) end) end)
That'll create the Gui inside of the Player every time they spawn.