I want to delete the WOs in the leader board so that it's only shows KOs and Points. How can I do that? Can somebody help me?
print("KOs & Points Loading.") function onHumanoidDied(humanoid, player) local stats = player:findFirstChild("leaderstats") if stats ~= nil then local deaths = stats:findFirstChild("WOs") deaths.Value = deaths.Value + 1 local spend = stats:findFirstChild("Points") spend.Value = spend.Value - 0 local killer = getKillerOfHumanoidIfStillInGame(humanoid) handleKillCount(humanoid, player) end end function onPlayerRespawn(property, player) if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) local tag = humanoid:findFirstChild("creator") if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KOs") local earn = stats:findFirstChild("Points") if killer ~= player then kills.Value = kills.Value + 1 earn.Value = earn.Value + 25 else kills.Value = kills.Value - 0 earn.Value = earn.Value - 0 end end end end ----------------------------------------------- function Entered(player) if player:findFirstChild("leaderstats") ~= nil then player.leaderstats:remove() end stats = Instance.new("IntValue") stats.Parent = player stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "KOs" kills.Value = 0 local deaths = Instance.new("IntValue") deaths.Name = "WOs" deaths.Value = 0 kills.Parent = stats deaths.Parent = stats money = Instance.new("IntValue") money.Parent = stats money.Name = "Points" money.Value = 0 while true do if player.Character ~= nil then break end wait(5) end local humanoid = player.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, player) end ) player.Changed:connect(function(property) onPlayerRespawn(property, player) end ) stats.Parent = player end game.Players.PlayerAdded:connect(Entered) c = game.Players:GetChildren() for i=1, #c do Entered(c[i]) end
You just need to delete the deaths
areas on lines 88 and 7.
Really stupid question.