How can I make an eyes blink script that only work when a player is in the morph? I don't want the game to be lag because of the morph being outside of work space with all the script running. I want to put the morph inside of lighting and make the eyes blink script to work only when a player successfully become a morph. But the morph is place in lighting. Not in work space. So how can I do that? Is it possible?
Scripts in Lighting do not run. Same goes for ReplicatedStorage (which is where you're supposed to put models like that).
If they did run automatically, you would have two options: