I tried different codes GetChildren, GetPlayers, IsInGroup, game.Players.LocalPlayers and it just wouldn't allow anyone to go through the door. I just want TeamColor "Really Blue" also known as Team "ct" to get through the door
local leaderboard = script.Parent.Parent:WaitForChild('leaderboard') local door = script.Parent function open() door.CanCollide = false for transparency = 0, 1, .1 do door.Transparency = transparency wait(.1) end end function close() for transparency = 1, 0, -.1 do door.Transparency = transparency wait(.1) end door.CanCollide = true end function get_player(part) for _, player in ipairs(game.Players:GetPlayers()) do if part:IsDescendantOf(player.Character) then return player end end end door.Touched:connect(function(part) local player = get_player(part) if not player then return end local allow = ( game.Players:GetChildren().TeamColor == 'Really blue' --THIS LINE IS KILLING ME ) if allow then open() delay(4, close) elseif not allow then game.Players.LocalPlayer:LoadCharacter() end end)
Oh and if you are going to reply don't reply to me about "IsInGroup".
This is what's wrong:
game.Players:GetChildren().TeamColor == 'Really blue'
It is wrong because:
1. You did not specify which child of game.Players:GetChildren()
to index.
2. Team Color values are not strings, they are BrickColor.new("Color name")
This is a different, simpler version of your function, less fancy, but just as effective:
door.Touched:connect(function(hit) local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then if player.TeamColor == BrickColor.new("Really blue") then open() delay(4,close) end end end)