Can you guys help me? I try to get rid of the Wipe Outs from the leader board and everything works just fine. But I just need you guys to check if I did it correctly or not. Thank you for your time!
print("Give KOs & Points For Free!") function onPlayerRespawn(property, player) -- need to connect to new humanoid if property == "Character" and player.Character ~= nil then local humanoid = player.Character.Humanoid local p = player local h = humanoid humanoid.Died:connect(function() onHumanoidDied(h, p) end ) end end function getKillerOfHumanoidIfStillInGame(humanoid) -- returns the player object that killed this humanoid -- returns nil if the killer is no longer in the game -- check for kill tag on humanoid - may be more than one - todo: deal with this local tag = humanoid:findFirstChild("creator") -- find player with name on tag if tag ~= nil then local killer = tag.Value if killer.Parent ~= nil then -- killer still in game return killer end end return nil end function handleKillCount(humanoid, player) local killer = getKillerOfHumanoidIfStillInGame(humanoid) if killer ~= nil then local stats = killer:findFirstChild("leaderstats") if stats ~= nil then local kills = stats:findFirstChild("KO's") local earn = stats:findFirstChild("Points") if killer ~= player then kills.Value = kills.Value + 1 earn.Value = earn.Value + 100 else kills.Value = kills.Value - 1 earn.Value = earn.Value - 0 end end end end ----------------------------------------------- function Entered(player) if player:findFirstChild("leaderstats") ~= nil then player.leaderstats:remove() end stats = Instance.new("IntValue") stats.Parent = player stats.Name = "leaderstats" local kills = Instance.new("IntValue") kills.Name = "KO's" kills.Value = 0 kills.Parent = stats money = Instance.new("IntValue") money.Parent = stats money.Name = "Points" money.Value = 0 --How much you start out with change it to how much you want -- VERY UGLY HACK -- Will this leak threads? -- Is the problem even what I think it is (player arrived before character)? while true do if player.Character ~= nil then break end wait(5) end local humanoid = player.Character.Humanoid humanoid.Died:connect(function() onHumanoidDied(humanoid, player) end ) -- start to listen for new humanoid player.Changed:connect(function(property) onPlayerRespawn(property, player) end ) stats.Parent = player end game.Players.PlayerAdded:connect(Entered) c = game.Players:GetChildren() for i=1, #c do Entered(c[i]) end