Its still doesn't work, I put it in the text button and still its doesn't work. what do I do wrong? What I'm trying to make the script do is to remove the text button with the word "Unlock" labeled in the text button from the image button when a player have 10 points or higher. I want the text button to remove, so the player can see the image button when they have 10 points or higher. I just want the text button to remove when a player reach the requirement points. Please check the link below to see what I'm talking about.
But please check this screen shot that i took, so you can see what i'm talking about:
http://prntscr.com/8lnoym
Also here is the script if you need to check:
local player = game.Players.LocalPlayer repeat wait() until player.Character -- So no errors occur later on ;) local stats = player:WaitForChild('leaderstats') local statsname = "Points" local guiname = "ScreenGui" stats[statsname].Changed:connect(function() print('Changed') if stats:FindFirstChild(statsname) then print('IT EXISTS!') if stats[statsname].Value >= 10 then -- If the value is more than or equals to 10 then do: print('VALUE EQUALS 10!') if player:WaitForChild('PlayerGui'):FindFirstChild(guiname) then print('found the gui') player.PlayerGui[guiname]:Destroy() end end end end)
I'm tired, and probably don't know what I'm reading or saying, but here goes:
local guiname = "ScreenGui" --On line 16 player.PlayerGui[guiname]:Destroy()
The GUI name isn't ScreenGui.
I believe you are making a new value for "Points". In this case add this after line 4
Points = Instance.new('IntValue') Points.Parent = stats Points.Name = "Points" --you can use ' or " just so you know Points.Changed:connect(function() print('Changed') if stats:FindFirstChild(statsname) then if stats[statsname].Value >= 10 then if player:WaitForChild('PlayerGui'):FindFirstChild(guiname) then player.PlayerGui[guiname]:Destroy() end end end end)