game.Workspace.Player.Torso.CFrame = game.Workspace.Player.Torso.CFrame*CFrame.Angles(math.rad(0),0.1,0)
I want to make it so the player spins every second by 0.01. Sorry for the unclear explanation, anyway the script I posted is working, but I cannot figure out how to make it work with a for loop.
local a = 200 -- loops for num, a do -- num is the current loop number it's on and then a is the number of loops game.Workspace.Player.Torso.CFrame = game.Workspace.Player.Torso.CFrame*CFrame.Angles(math.rad(0),0.1,0)--your code wait(.01) end --ends it all