Torso.CFrame=Torso.CFrame*CFrame.Angles(math.deg(), math.deg(), math.deg())
I'm trying to make a player's character spin, and I'm not sure whether to use math.deg() or math.rad()
Math.rad turns a number into a radian, math.deg turns it into degrees. So if I wanted to rotate a brick by 45 degrees on the x axis I would do :
Brick.CFrame = Brick.CFrame*CFrame.Angles(math.rad(45),0,0)
CFrame.Angles
only accepts radians, so you would use math.rad
to convert your degrees to radians