function Drop()
local drops = {"item"}
local G = math.random(1, 1)
local Obj = game.Lighting:findFirstChild(drops[G]):Clone()
Obj.Parent = game.Workspace
Obj.Handle.CFrame = script.Parent.Head.CFrame + Vector3.new(5,2,0)
script:remove()
end
while true do wait(.1) if (script.Parent.Humanoid.Health <1) then Drop() end end