Like it chooses a character to be lets say killer or tagger.
Don't repeat questions.
game.Players:GetPlayers[math.random(1, game.Players.NumPlayers)];
I mean something like this:
function selectCharacter(person) --XD this got a wee-bit confusing! local chosen = person[math.random(1,#person)] if string.find(tagger.Value,chosen.Name) == nil then if chosen:findFirstChild("ItStatus") ~= nil then chosen:findFirstChild("ItStatus").Value = true end if chosen:findFirstChild("leaderstats") ~= nil then chosen:findFirstChild("leaderstats").Value = 0 end local hum = chosen.Character:findFirstChild("Humanoid") if hum ~= nil then hum.WalkSpeed = 20 end local parts = chosen.Character:GetChildren() for i = 1,#parts do if parts[i].className == "Part" then parts[i].Anchored = false end end wait() local tagscript = chosen.Character:findFirstChild("Torso"):findFirstChild("TagFlee") if tagscript ~= nil then tagscript.Name = "Murderer" end local tagblock = chosen.Character:findFirstChild("TagBlock") if tagblock ~= nil then tagblock.Parent = nil end dubHat(chosen) tagger.Value = tagger.Value..", "..chosen.Name --- Change to 'Murderer Mystery Name' else selectCharacter(person) end end