Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

RemoteEvent Script. Works in studio, but not in actual server?

Asked by 8 years ago

Well, this script works in studio. Opens the door, does what it is meant to do. But however, in a real server, The script doesn't work. It inputs the click detector and all but it just doesn't work. I have filtering enabled turned ON. I tried to follow exactly what Roblox said to do if you have click detectors and filtering enabled.

This script is a serverscript:

wait(1)
local event = Instance.new("RemoteEvent") 
event.Parent = game.Workspace 
event.Name = "LeftDoorEvent"

event.OnServerEvent:connect(function()
    local Door = game.Workspace.LeftDoor1
    local main = Door:GetPrimaryPartCFrame()
    local part = Door.PrimaryPart
    local clic = Door.ClickDetector
    local sound = Door.Sound 
    if Door.Open.Value == 1 then 
        sound:Play()
        local fix = Door.Main.CFrame 
    for i = 0,1.5,0.1 do
        wait(0.05)
        Door:SetPrimaryPartCFrame(Door.Main.CFrame*CFrame.fromEulerAnglesXYZ(0,-0.1,0)*CFrame.new(0.01,0,-0.25))
        Door.Open.Value = 0
        clic.MaxActivationDistance = 0
    end
        Door:SetPrimaryPartCFrame(fix*CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)*CFrame.new(-2.5,0,-2.5))
        wait(0.25)
        clic.MaxActivationDistance = 15
    elseif Door.Open.Value == 0 then
        sound:Play()
        local fix = Door.Main.CFrame 
    for i = 0,1.5,0.1 do
        wait(0.05)
        Door:SetPrimaryPartCFrame(Door.Main.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)*CFrame.new(-0.01,0,0.25))
        clic.MaxActivationDistance = 0
    end
        Door:SetPrimaryPartCFrame(fix*CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)*CFrame.new(-2.5,0,2.5))
        wait(0.25)
        clic.MaxActivationDistance = 15
        Door.Open.Value = 1
    end 
end)

This is the localscript [which is in replicated first]:

wait(5)
local clickDetector = Instance.new("ClickDetector")
clickDetector.Parent = game.Workspace.LeftDoor1
clickDetector.MouseClick:connect(function(hit)
    game.Workspace.LeftDoorEvent:FireServer()
end)

There is no output error. The only thing that doesn't work is the script in an actual server.

1 answer

Log in to vote
0
Answered by 8 years ago

ClickDetectors do not work with with filtering enabled. You'll need to code your own behavior to emulate it. Sorry :(

0
...How would one suggest i start this... CarterTheHippo 120 — 8y
0
The easiest way is just to hook up an event to MouseButton1Down and then do stuff depending on mouse.Target's name. If you want the click icon when you hover over clickable parts, you can change that on RenderStepped/MouseMove. EchoReaper 290 — 8y
Ad

Answer this question