Hey guys. I just have one simple question: How would you make a Part do an action when touched by another Part?
For example, let's just say that I have a part named GRASS and another part named MOWER. Whenever the player pushes the part named MOWER and it touches the other part named GRASS, GRASS becomes a different size. In this case, GRASS becomes smaller.
Would the general concept of it go something like this? :
function touch(hit) if hit.Name == "MOWER" then script.Parent.Size = Vector3.new(1,2,1) end end script.Parent.Touched:connect(touch)
If anyone could teach me, it would be very, very helpful!
I don't love using the script.Parent kind of thing since I rarely put scripts in the Workspace (since anyone can access them without .FilteringEnabled on). Anyways, That looks pretty much as it should be.