This spawning script is supposed to detect if a value in a player is false and if a value in Workspace is true. If that is the case, the script is supposed to teleport the player if and only if that is the case.
However, even if the value in Workspace is false, the script still teleports players. I have no idea why it is doing this, as output didn't give me anything.
Can someone please help me? Here's the script:
local Player = script.Parent.Parent local Started = game.Workspace:WaitForChild("Go") while wait(0.1) do if Started.Value == true then if Player.PlayerGui.Teleported.Value == false then Player.PlayerGui.Teleported.Value = true local torso = Player.Character.Torso local spawns = {} if Player.TeamColor == BrickColor.new("Bright blue") then for i,v in ipairs(game.Workspace.Map.Humans:GetChildren()) do if v.Name == "Spawn" then table.insert(spawns,v) end end if Player.Lethals ~= nil then local children = Player.Lethals:GetChildren() for i = 1, #children do children[i].Value = 2 end end torso.CFrame = spawns[math.random(1,#spawns)].CFrame + Vector3.new(0,4,0) elseif Player.TeamColor == BrickColor.new("Bright red") then for i,v in ipairs(game.Workspace.Map.Zombies:GetChildren()) do if v.Name == "Spawn" then table.insert(spawns,v) end end if Player.Lethals ~= nil then local children = Player.Lethals:GetChildren() for i = 1, #children do children[i].Value = 2 end end torso.CFrame = spawns[math.random(1,#spawns)].CFrame + Vector3.new(0,4,0) end end end end
This is a simpler way to do it, [This is how my game does it]
for i, v in pairs(game.Players:GetPlayers()) do if v.TeamColor == BrickColor.Blue() then local bluespawns = game.Workspace:FindFirstChild("TTBlueSpawns"):GetChildren() v.Character:MoveTo(bluespawns[i].Position) elseif v.TeamColor == BrickColor.Red() then local redspawns = game.Workspace:FindFirstChild("TTRedSpawns"):GetChildren() v.Character:MoveTo(redspawns[i].Position) end end
What goes on here is that I have a model in the workspace grouped with a bunch of random bricks everywhere. Which for certain team colors they go to separate models (With separate spawns)
I hope you can somehow work this into your script :)