I'm using turbofusions gun script but I need to replace the fake arm with the real arm. I have got the snippet of code that creates the arm: it is v 0.02
--------------------[ ARM CREATION FUNCTION ]----------------------------------------- function CreateArms() local Arms = {} for i = 0, 1 do local ArmModel = Instance.new("Model") ArmModel.Name = "ArmModel" local Arm = Instance.new("Part") Arm.BrickColor = (S.FakeArmRealBodyColor and (i == 0 and LArm.BrickColor or RArm.BrickColor) or S.FakeArmColor) Arm.Transparency = S.FakeArmTransparency Arm.Name = "Arm" Arm.CanCollide = false Arm.Size = VEC3(1, 2, 1) Arm.Parent = ArmModel local ArmMesh = Instance.new("SpecialMesh") ArmMesh.MeshId = "rbxasset://fonts//rightarm.mesh" ArmMesh.MeshType = Enum.MeshType.FileMesh ArmMesh.Scale = VEC3(0.65, 1, 0.65) ArmMesh.Parent = Arm local Sleeve1 = Instance.new("Part") Sleeve1.BrickColor = BrickColor.new("Sand green") Sleeve1.Name = "Sleeve1" Sleeve1.CanCollide = false Sleeve1.Size = VEC3(1, 2, 1) Sleeve1.Parent = ArmModel local Sleeve1Mesh = Instance.new("BlockMesh") Sleeve1Mesh.Offset = VEC3(0, 0.66, 0) Sleeve1Mesh.Scale = VEC3(0.656, 0.35, 0.656) Sleeve1Mesh.Parent = Sleeve1 local Sleeve1Weld = Instance.new("Weld") Sleeve1Weld.Part0 = Arm Sleeve1Weld.Part1 = Sleeve1 Sleeve1Weld.Parent = Arm local Sleeve2 = Instance.new("Part") Sleeve2.BrickColor = BrickColor.new("Sand green") Sleeve2.Name = "Sleeve2" Sleeve2.CanCollide = false Sleeve2.Size = VEC3(1, 2, 1) Sleeve2.Parent = ArmModel local Sleeve2Mesh = Instance.new("BlockMesh") Sleeve2Mesh.Offset = VEC3(0, 0.46, 0) Sleeve2Mesh.Scale = VEC3(0.75, 0.1, 0.75) Sleeve2Mesh.Parent = Sleeve2 local Sleeve2Weld = Instance.new("Weld") Sleeve2Weld.Part0 = Arm Sleeve2Weld.Part1 = Sleeve2 Sleeve2Weld.Parent = Arm local Glove1 = Instance.new("Part") Glove1.BrickColor = BrickColor.new("Black") Glove1.Name = "Glove1" Glove1.CanCollide = false Glove1.Size = VEC3(1, 2, 1) Glove1.Parent = ArmModel local Glove1Mesh = Instance.new("BlockMesh") Glove1Mesh.Offset = VEC3(0, -0.4, 0) Glove1Mesh.Scale = VEC3(0.657, 0.205, 0.657) Glove1Mesh.Parent = Glove1 local Glove1Weld = Instance.new("Weld") Glove1Weld.Part0 = Arm Glove1Weld.Part1 = Glove1 Glove1Weld.Parent = Arm local Glove2 = Instance.new("Part") Glove2.BrickColor = BrickColor.new("Black") Glove2.Name = "Glove2" Glove2.CanCollide = false Glove2.Size = VEC3(1, 2, 1) Glove2.Parent = ArmModel local Glove2Mesh = Instance.new("BlockMesh") Glove2Mesh.Offset = VEC3(0, -0.335, 0) Glove2Mesh.Scale = VEC3(0.69, 0.105, 0.69) Glove2Mesh.Parent = Glove2 local Glove2Weld = Instance.new("Weld") Glove2Weld.Part0 = Arm Glove2Weld.Part1 = Glove2 Glove2Weld.Parent = Arm local Glove3 = Instance.new("Part") Glove3.BrickColor = BrickColor.new("Black") Glove3.Name = "Glove3" Glove3.CanCollide = false Glove3.Size = VEC3(1, 2, 1) Glove3.Parent = ArmModel local Glove3Mesh = Instance.new("BlockMesh") Glove3Mesh.Offset = VEC3(0.2 * ((i * 2) - 1), -0.8, 0) Glove3Mesh.Scale = VEC3(0.257, 0.205, 0.657) Glove3Mesh.Parent = Glove3 local Glove3Weld = Instance.new("Weld") Glove3Weld.Part0 = Arm Glove3Weld.Part1 = Glove3 Glove3Weld.Parent = Arm table.insert(Arms, {Model = ArmModel, ArmPart = Arm}) end return Arms end if LWeld2:FindFirstChild("TweenCode") then LWeld2.TweenCode:Destroy() end if RWeld2:FindFirstChild("TweenCode") then RWeld2.TweenCode:Destroy() end if S.AimAnimation then local X = 0 while true do local NewX = X + 1.5 / S.AimSpeed X = (NewX > 90 and 90 or NewX) if Aimed then break end if (not Selected) then break end local Alpha = -COS(RAD(X)) + 1 Camera.FieldOfView = NumLerp(CurrentFOV, 70, Alpha) if X == 90 then break end RS:wait() end else Camera.FieldOfView = 70 end end) end end return FinalHitObj, FinalHitPos elseif HitObj or (Dist <= 999) then return HitObj, HitPos end end
Thanks if you are gonna help.
I tried answering but ScriptingHelpers told me to say below 10,000 characters ;-;, Here's a link to the model(thank's ROBLOX for not limiting me to characters c;). It might be 0.03, sorry if it is I couldn't find any 0.02 model's.
Hey I figured this out it's pretty simple. [img]https://i.gyazo.com/3cc3a2b4ecd2746d2726f8d051a0ec7f.png[/img] << select lines here through [img]https://i.gyazo.com/6abc38b7251de68a0b16825f2ae93107.png[/img] here, then delete those [img]https://i.gyazo.com/f80c7d948cb8062ac41d7d2cd13f3bf9.png[/img] change that vec3 to (1,1,1 ) and boom you've got normal arms.