How to affect player character scripts?
I want to apply edited animate and sound scripts to players (per choice), and to do that i would have to set their character to another model with the scripts because for whatever reason i cannot affect the original scripts.
However i am trying as hard as possible to add wipeouts only on reasonable cases (Example: killed by hazard). Is it possible? And if it is, how would you do that?
(Script attempt not provided because it is just a server script applying Destroy()
to scripts. Awkwardly enough, it never yields when you try to destroy them, even when you use something like CharScript:WaitForChild():Destroy()
.)