I am currently testing for my minigame, but for some reason the minigames dosen't work in "Starting server.." mode, is there something I am missing? Because the script work perfectly fine in "Play" mode.
wait() minigames = game.ReplicatedStorage.Minigames:GetChildren() numPlayers = game.Players.NumPlayers while wait() do if numPlayers >= 1 then print("Starting") randGame = math.random(1, #minigames) print(randGame) chosenGame = minigames[randGame] print(chosenGame) ------------------------------------------------------- if randGame == 1 then cloneGame = game.ReplicatedStorage.Minigames.Dissapearing_Grass:Clone() cloneGame.Parent = game.Workspace wait(5) cloneGame:Destroy() wait(3) end ------------------------------------------------------- ------------------------------------------------------- if randGame == 2 then cloneGame = game.ReplicatedStorage.Minigames.Dissapearing_Grass2:Clone() cloneGame.Parent = game.Workspace wait(5) cloneGame:Destroy() wait(3) end ------------------------------------------------------- ------------------------------------------------------- if randGame == 3 then cloneGame = game.ReplicatedStorage.Minigames.Dissapearing_Grass3:Clone() cloneGame.Parent = game.Workspace wait(5) cloneGame:Destroy() wait(3) end ------------------------------------------------------- ------------------------------------------------------- if randGame == 4 then cloneGame = game.ReplicatedStorage.Minigames.Dissapearing_Grass4:Clone() cloneGame.Parent = game.Workspace wait(5) cloneGame:Destroy() wait(3) end ------------------------------------------------------- ------------------------------------------------------- if randGame == 5 then cloneGame = game.ReplicatedStorage.Minigames.Dissapearing_Grass5:Clone() cloneGame.Parent = game.Workspace wait(5) cloneGame:Destroy() wait(3) end ------------------------------------------------------- end end